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fle game engine -
fle game engine -


Balls and holes PC game / Balls and Holes PC игра
Dragonella игра версия 17.09.2020 браузерная /скачиваемая
Многоликий: dress - hordes win/linux/android/html5 игра браузерная /скачиваемая

1 2024 3:44
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megainformatic - 3d -
        [] [ , !] [ ] [scene2game] [do
...

, , , , , photshop, php, c++, , delphi, cms,

4 Flash- -

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, Flash-.

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- /

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1) FlashDevelop ?
2) Flash CS5 SWC
3) SWC AS3-
4)
5) Flash-

-

, , .



1) FlashDevelop ?

, .

1) IDE FlashDevelop;

2) ( ) File > Close All, AS3 - Project > New Project > AS3;

Main.as

package walked_zomby
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;

public class Main extends Sprite
{

public function Main():void
{

if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);

}

private var _sprite:Sprite;
private var _vx:Number = 1;
private var _vy:Number = 0;
private var _timer:Timer;

private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point

_sprite = new Sprite();
_sprite.graphics.beginFill(0xffff00, 100);
_sprite.graphics.drawCircle(0, 0, 50);
_sprite, graphics.endFill();
_sprite.x = 0;
_sprite.y = 50;
addChild(_sprite);
_timer = new Timer(25);
_timer.addEventListener("timer", onTimer);
_timer.start();
}

public function onTimer(event:TimerEvent):void {
_sprite.x += _vx;
_sprite.y += _vy;
}

}

}

.

swf , , GoogleChrome Adobe Flash Player.

25 .

, FlashDevelop ( - - -, , flash ?

Flash

)

2 -
2) Flash CS5 SWC

, . -

Photoshop, . , ( , ) .

, , . Flash Develop.

- , PNG , , swf .

Adobe Flash CS5 .

:

1) Flash CS5.

2) AS3.

3) File > import > import to stage > png - PNG-. , .

4) AS3-. - Distribute to Layers (. . )

      AS3-.       -          Distribute to Layers (. .   )

5) , F8 .

    ,             F8     .

6) (smoothing) - Properties > Bitmap properties - PNG . .

      (smoothing)   -                Properties > Bitmap properties   -  PNG    .     .

      (smoothing)   -                Properties > Bitmap properties   -  PNG    .     .

7) SWC . Flash. SWC .

8) SWC , lib FlashDevelop .

, , swc- FlashDevelop . FlashDevelop SWC Add to Library.

:

3) SWC AS3-
, , - - . . .

-

====================

package walked_zomby
{

import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;

public class Main extends Sprite
{

public function Main():void
{

if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);

}
private var _vx:Number = 1;
private var _vy:Number = 0;
private var _timer:Timer;

private var zomby_frames: Array;

private var current_frame: int;

private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point

current_frame = 1;

zomby_frames = new Array();

zomby_frames.push(new walked_zomby_right_1);
zomby_frames.push(new walked_zomby_right_2);
zomby_frames.push(new walked_zomby_right_3);
zomby_frames.push(new walked_zomby_right_4);

zomby_frames.push(new walked_zomby_right_5);
zomby_frames.push(new walked_zomby_right_6);
zomby_frames.push(new walked_zomby_right_7);
zomby_frames.push(new walked_zomby_right_8);

for ( var i:int = 0; i < 8; i++ )
{
addChild(zomby_frames[i]);
(Sprite)(zomby_frames[i]).visible = false;
}
(Sprite)(zomby_frames[0]).visible = true;

_timer = new Timer(100);
_timer.addEventListener("timer", onTimer);
_timer.start();
}

public function onTimer(event:TimerEvent):void {

for ( var i:int = 0; i < 8; i++ )
{
var sx:int = (Sprite)(zomby_frames[i]).x;
if ( sx > 300 )
{
sx = 0;
(Sprite)(zomby_frames[i]).x = sx;
}

(Sprite)(zomby_frames[i]).x += _vx;
}

(Sprite)(zomby_frames[current_frame-1]).x += _vx;

(Sprite)(zomby_frames[current_frame-1]).visible = false;

if ( current_frame < 8 )
{
current_frame += 1;
}
else {
current_frame = 1;
}

(Sprite)(zomby_frames[current_frame-1]).visible = true;

}
}

}

====================
2 -

4)
5) Flash-

4)

, - . , , , - .

, . , / 2 :

4.1 ) "" - . . ,

-

4.2) , " ". , . . .

-

// public function Main():void

stage.focus = this;
addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);

// "" onKeyDown

private function onKeyDown(event:KeyboardEvent):void {

if ( event.keyCode == Keyboard.RIGHT )
{
MoveHero();
}
}

//

// , -

for ( var i:int = 0; i < 8; i++ ) // , , 3
{// , , 3
addChild(zomby_frames[i]);// , , 3
(Sprite)(zomby_frames[i]).visible = false;// , , 3

(MovieClip)(zomby_frames[i]).buttonMode = true; // , !!!



}// , , 3
(Sprite)(zomby_frames[0]).visible = true;// , , 3


5) Flash-

- - , - . Flash- .



[ ]

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0
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fle game engine -
fle game engine -


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