In the previous lesson 1 pages simple game we thoroughly acquainted with all the issues that may occur when you create the very minimum necessary functionality that is present in any game: the use of sprites, gaming facilities, creating a game scene (levels, rooms), motion control, coordinate system screen and vector, loading and moving (scrolling) for the scene (levels, rooms), dressing appearance, collision detection (collision), a simple AI (artificial intelligence) Managing NPC (game objects that are controlled by the program and not the player), the calculation of the game score, and finally play in game sounds and music.
page 11 - Game score, sounds, music
lesson #2 page 1 - Create new scenes for the simple game, extended version - simple game extended
List as you can see, quite extensive. But all this is already painted and sold. You only need to carefully examine, investigate the code to make the necessary experiments and Hurray! You can learn how to create their own games. Neither the incomparable feeling when the first (or any another game in a row) comes as the fruit of the creation of your hands and mind !
All of this was just the basics! We turn now to a more in-depth study of the problem of creating games. Especially their aesthetic design, exploring the dynamic component, game mechanics, and other interesting and useful questions.
Today, I decided to mention in this tutorial are 2 problems: the creation of a new gaming scene for simple_game and the creation of its extended version - simple game extended, which will gradually add some new features: improved graphics, some new elements and mechanics , referred to earlier, or something new that came to mind.
Of course, you can also actively participate in this process: first by implementing some of his ideas in the game simple game, and of course adding to it something new. You can share here your suggestions or results - leaving a comment or via any of the contacts available on the site.
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