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Balls and holes PC game / Balls and Holes PC игра
Dragonella игра версия 17.09.2020 браузерная /скачиваемая
Многоликий: dress - hordes win/linux/android/html5 игра браузерная /скачиваемая

2 2024 2:06
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...

, , , , , photshop, php, c++, , delphi, cms,
     
     - :  -    
     
 

? - .

DirectX 9c C++ MSVS 2005 .

 
     
  [] [] [ 1] []  
     
  Vertices - - 1  
     
 

( Save All MSVS) - [F7]. , Debug - .

Release - , . , .

 
     
 

CreateDevice - File > Close Solution.

Vertices, Matrices, Lights, Textures, Meshes

 
     
  , , - - 3  
     
 

Vertices 3d-.

- .

 
     
   Vertices  
     
  CreateDevice . , , Matrices ( Y).  
     
 

wWinMain -

// Create the vertex buffer
if( SUCCEEDED( InitVB() ) )
{

//...

}

- ,

// Enter the message loop
MSG msg;
ZeroMemory( &msg, sizeof( msg ) );
while( msg.message != WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
Render();
}

. . , , - Render - Idle - , , .

 
     
 

InitVB

HRESULT InitVB()
{
//

//, AARRGGBB !

// - CreateDevice 2
CUSTOMVERTEX vertices[] =
{
{ 150.0f, 50.0f, 0.5f, 1.0f, 0xffff0000, }, // x, y, z, rhw, color
{ 250.0f, 250.0f, 0.5f, 1.0f, 0xff00ff00, },
{ 50.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff, },
};

// .
// ( -) 3 .
// FVF, , .

if( FAILED( g_pd3dDevice->CreateVertexBuffer( 3 * sizeof( CUSTOMVERTEX ),
0, D3DFVF_CUSTOMVERTEX,
D3DPOOL_DEFAULT, &g_pVB, NULL ) ) )
{
return E_FAIL;
}

// . Lock() VB
// . ,
// .

VOID* pVertices;
if( FAILED( g_pVB->Lock( 0, sizeof( vertices ), ( void** )&pVertices, 0 ) ) )
return E_FAIL;
memcpy( pVertices, vertices, sizeof( vertices ) );
g_pVB->Unlock();

return S_OK;
}

 
     
 

Cleanup .

Render -

//
if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
{
// .

// . , -
// , .
// D3D .

// , -
// , -
// FVF (Flexible Vertex Format), D3D
// . , DrawPrimitive()

//
// ( - 1 ).

g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) );
g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );
g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 1 );

//
g_pd3dDevice->EndScene();
}

 
     
  MsgProc WM_PAINT, d3d- Idle.  
     
 

Vertices.cpp

//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------

LPDIRECT3D9 g_pD3D = NULL; // D3DDevice
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; //
LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; //

//
struct CUSTOMVERTEX
{
FLOAT x, y, z, rhw; //
DWORD color; //
};

// FVF,

//
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE)

 
     
  - - . .  
     
     
     
 

:

150.0f, 50.0f - , 1,

250.0f, 250.0f - 2

50.0f, 250.0f - 3. , - . . , , !

 
     
 

-

CUSTOMVERTEX vertices[] =
{
{ 50.0f, 50.0f, 0.5f, 1.0f, 0xffff0000, },

{ 250.0f, 50.0f, 0.5f, 1.0f, 0xff00ff00, },

{ 250.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff, },

{ 50.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff, },
};

 
     
 

3 4

if( FAILED( g_pd3dDevice->CreateVertexBuffer( 4 * sizeof( CUSTOMVERTEX ),
0, D3DFVF_CUSTOMVERTEX,
D3DPOOL_DEFAULT, &g_pVB, NULL ) ) )

Render -

g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 2 );

2 1

 
     
  -  
     
     1  
     
  , D3D- - . - , .  
     
  , , 2 4, 6 -  
     
 

CUSTOMVERTEX vertices[] =
{
{ 50.0f, 50.0f, 0.5f, 1.0f, 0xffff0000, },

{ 250.0f, 50.0f, 0.5f, 1.0f, 0xff00ff00, },

{ 250.0f, 250.0f, 0.5f, 1.0f, 0xff0000ff, },

{ 250.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff, },

{ 50.0f, 250.0f, 0.5f, 1.0f, 0xffffff00, },

{ 50.0f, 50.0f, 0.5f, 1.0f, 0xff0000ff, },


};

 
     
     2  
     
  , . , ( ) . .  
     
  , . - .  
     
     
     
     
     
  [] [] [ 3] []  
     
:
0
!
0
 !


     
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