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// ( )
void CGameSprite::Draw_Showing_Tongue()
{
LPD3D9SPRITE usedSprite = NULL;
int ball_sprite = ball_showing_tongue;
if ( m_iCurrentSprite == SpriteTexIndex )
ball_sprite = ball_showing_tongue;
if ( m_iCurrentSprite == ball_jump_red_SpriteTexIndex )
ball_sprite = ball_showing_tongue_red; //
usedSprite = GetGameSprite(ball_sprite, g_AI_Ball_Sprite.m_pTextures);
float OldFrame;
if ( usedSprite != NULL )
{
OldFrame = usedSprite->Frame;
usedSprite->Frame = m_fShowing_Tongue_Sprite_Frame;
Vector2Screen(&m_v2VectorPos, &m_v2Pos); //
//
usedSprite->m_v2Vector2ScreenPos = m_v2Pos;
//
usedSprite->Draw2(
m_v2Pos.x,
m_v2Pos.y,
m_vBallZ,
usedSprite->m_Scale.x,
usedSprite->m_Scale.y,
255);
usedSprite->Frame = OldFrame;
}
}
void CGameSprite::Anim_Showing_Tongue()
{
LPD3D9SPRITE usedSprite = NULL;
int ball_sprite = ball_showing_tongue;
if ( m_iCurrentSprite == SpriteTexIndex )
ball_sprite = ball_showing_tongue;
if ( m_iCurrentSprite == ball_jump_red_SpriteTexIndex )
ball_sprite = ball_showing_tongue_red; // -
usedSprite = GetGameSprite(ball_sprite, g_AI_Ball_Sprite.m_pTextures);
float OldFrame;
if ( usedSprite != NULL )
{
OldFrame = usedSprite->Frame;
usedSprite->Frame = m_fShowing_Tongue_Sprite_Frame;
usedSprite->FrameMove_StopOnEndFrame(g_fElapsedTime, &m_bAnim_Showing_Tongue_Stopped);
m_fShowing_Tongue_Sprite_Frame = usedSprite->Frame;
usedSprite->Frame = OldFrame;
}
}
void CGameSprite::Start_Showing_Tongue_Anim()
{
m_bAnim_Showing_Tongue_Stopped = false;
m_dwAnimState = BAS_SHOWING_TONGUE; //
//
//
}
void CGameSprite::Restart_Showing_Tongue_Anim()
{
m_fShowing_Tongue_Sprite_Frame = 0.0f;
}
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